-- drag it into the frame script cell to have the movie loop on the current frame
-- or drag it to a sprite to have the same effect.
on mouseUp
go to (the frame +1)
end
on exitFrame
if soundBusy(1) then go the frame
else go to (the frame +1)
end if
end
on getBehaviorDescription
return ¼
"Loops the Playback Head on the current frame to pause the movie. All interactive elements in the frame continue to function. Drag to a sprite or frame in the script channel. No parameters."